Rally Raid Game Homepage

Introduction

The info bar is placed on the left-top of the game window and gives you information about many things in editor mode:

Description

Secs how many seconds have you started the game.
Pos This is your real position inside the render world, that is not your position in the real world (except the Y coordinate)
Offset Pos + Offset gives your position in the real world (the Z coordinate is negative)
Tile pos a tile is a 2 km x 2 km square. Every pixel of <game path>/data/earthdata/earth_data_texture.png is a tile. Tile pos is the current pixel on this map.
Polygon count the number of the currently draw polygons
Detail pos Every tile has 32 x 32 height data. The distance between two height point is 64 meters (32 x 64 = 2048 meters = ~2 km = tile size). 64 meters is to rare so the game interpolates the height (detail point) points between two height data points. There are 3 detail point between the height points, so the distance of the detail points are 64 / 4 = 16 meters (detail scale). The detail pos is the position / detail scale
Distance to the last itinerary point Distance to the last itinerary point.
FPS speed is the camera speed in FPS mode (F key by default), you can increase the camera speed to 125% by O key or decrease to 80% by L key of the current speed